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 Lucyna Kisielewska

 

I am a recent graduate from Plymouth college of Art with BA in Game Arts.

I specialise in Architectural Visualisation, design and 3D modelling.
Using Unreal Engine to create realistic walkthrough  environments and structures.
I use Photoshop, 3DS Max and Maya to create and design realistic environments which can be rendered or turned into VR environments.

Currently I work within Kitchen Door Workshop as part of a design team, specialising in high detail, to scale, 3D renders of kitchens. The job role requires organisation skills and also a great eye for detail. Each kitchen is modelled and made from scratch using inspirations from interior designers. 

Previous experience:

Working on summer placement within the Plymouth University Digital Learning team to create environments for the Penninsula Medical School students. Using Unity and the Oculus Rift to create a in depth learning experience for the students. This was a voluntary work placement to gain experience and knowledge within the creative and educational industry.

Game creation for the National Aquarium in Plymouth. Working as part of a two man team, following a brief to create an educational game for children which would include different marine animals. Created within Unity for an Android mobile platform, this game was VR and was made for the google cardboard. Using 3DS Max to animate and import the scene into Unity, using coding and lighting to simulate an underwater effect, the player would be able to turn their head and find the different types of animals under water whilst learning about them.

TruVision VR, one year placement. Working within TruVision, a Plymouth based Architectural VR company. Working as part of the team creating different homes based on clients designs and specifications, using 3DS Max to model then exporting the file out into Unreal Engine, lighting, designing, animating and inputing a VR console in to give the client a realistic walkthrough of their design. Working with Unreal Engine, 3DS Max and the Vive and Oculus Rift.

Skills:

Organisation,management and communicational skills.

Knowledge in software such as; Zbrush, Maya, 3DS Max, Unity,Unreal and Photoshop. Knowledge on rendering softwares such as; Vray, Art and Corona.
With extensive knowledge in Real-Time lighting and rendering within Unreal. Using VR and implementing it into a scene.

 

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